Free · No sign-up · Phone & desktop
3D Football
Call the play, take the shotgun snap and throw a spiral that flies like a real one. Four quarters, five minutes each, against a defense that reads your eyes.
- Real sprint speedsTop speeds come from combine 40-yard averages: receivers near 21 mph, linemen near 17.
- Real ball flightPasses follow gravity and air drag. Deep balls hang, quick outs zip, and a throw past the quarterback's range falls short.
- Real football rulesDowns, first downs, field goals, extra points, safeties, fumbles, interceptions and common penalties.
How to play
Pick a play, snap, make the read
Before each snap choose a formation and a play. On offense you control the quarterback, then whoever has the ball. On defense you control the defender nearest the play and the game switches you as the ball moves.
With the ball in your hands you have four moves: a cut to change direction at speed, a spin to shake a tackler, a feint that sells one side and hops you a lane over, and a slide to go down safely. Blockers hold their ground now, so read the hole and follow them. A quarterback who takes off upfield draws the whole front seven, so scramble only when there is room.
Keyboard & mouse
| W A S D | Move |
| Shift | Sprint (uses stamina) |
| 1–4 | Pick a play before the snap |
| Space | Snap, then spin |
| Click or 1–5 | Pass to a spot or a receiver |
| F | Pass to the mouse cursor |
| E · C · V | Handoff · cut · slide |
| B | Feint: fake one way, jump a lane |
| T | Tackle on defense |
| P · G | Punt · field goal on 4th down |
Phone
The left thumb stick moves your player. The big right button snaps the ball; the curved buttons around it sprint, spin, slide and feint with the ball, and tackle on defense. Tap anywhere on the field to throw a pass there.
Your playbook
- Run
- Short pass
- Long pass
- Free play
- Spread
- Bunch
- Power
- 4-3
- Nickel
- 3-4